DevLog 5
Taking a small break from combat. Ive started debating if combat is something I want to include or not. While I feel like I could make the game work without combat, it just feels like something that would make the experience a bit better then just a simple 2d platformer. At the same time I could also include enemies but make the player have to avoid them, rather then combat them, kinda like the Donkey Kong Country games on the SNES, but this is something I will have to debate on.
As of now I decided to focus on level designs and how I want the player to be able to progress through the maps, either I have 1 large map on scene, which can be very demanding on the system that plays it, or I split it between multiple scenes but have to figure out to work the time jump mechanic into it. I will be testing it out and see which option works better and hopefully have a solutions by next blog post. Along with this I will be returning to parallax backgrounds in hopes of making it work this time because it have been bugging me every time I see the background now 😅
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